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Tuesday, 21 February 2012

Obstacle Design

In order to come up with ideas for levels for the game, I have had to come up with just a few lifeless mobs and obstacles that will pose a threat to the player. With this concept in mind, it's the levels that are designed around the defined obstacle 'courses'. Below are a few designs for a couple or periodically spawning mobs:


Shooter



This actor will spawn and shoot projectiles across the screen until they collide with something. If it hits a player, the player will die and reload. If it hits a wall, it will shatter or explode. Initially I decided on daggers, though I went back on the idea and followed with a cannon shooting cannon balls.

Spikeballs


These are a few design ideas for the spawning, rolling balls that are designed to wipe out the player on contact. They will be spawned from a flashing spawn point and have them move across the screen on a set path. 



The player will be expected to avoid the rolling balls by either jumping or moving amongst them in time with their motion.

Final Designs

Cannon:

Spikeball & Spawner:



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