Escape Point
I was designing the end point at which the character exits the level and I came to the conclusion that a door was too cliché and rather out of place. After designing a few of the mobs and interacting actors, I noticed my game was taking more or a paper-sketched feel than anything else. I made the decision that the player would reach the endpoint and jump into a hole.
With this in mind, I decided to start treating the game as a sketch game. The playable character had already taken place as a stickman, which follows the trend, and so I decided to take it further and really make the game its own. I designed my own sketch-like tileset on a 96x128 pixel sheet. The sheet comprises of main 32x32 pixel tiles that are cut up into their own once imported into Stencylworks.
Tileset
Unfortunately, this background became too small to use as a parallax scrolling background, and not suitable enough to use as a repeated background. I knew that I wanted to stay in keeping with this idea so I sourced out a open source tileset site and choose from there so that I may achieve a fluent repeating background.


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