Manipulating Direction of Play
This section involves some paper prototyping I have undertaken. I have put down onto paper ideas I have for how the player will use objects in the game to change the direction of play and work their way through obstacles and puzzles in order to reach the end point.
Platform Control
Here, the player has the ability to move platforms 'with their mind'. Having this technique may allow the player to travel to another point deemed previously unreachable, or block a lethal object that poses a threat.
Pushable Blocks
In the above picture, I have depicted a projectile being fired from the right. In this scenario, it is assumed that this projectile will be continuously shot by a spawner and so you must push a moveable block in the path of these projectiles in order to continue in the direction specified.
Stompable Blocks
This is a concept I have stumbled across because it is included in some of the packs I have snuck a peak at on Stencylworks. In the pack, it features only as an animation, though I suspect I will use it to allow the player to smash through objects in order to progress or change the path of play. This very much plays into the sort of mechanics I am working towards for my game.
Jumping Obstacles
To add further to my idea of tackling obstacles, it may be a nice change of pace to include a 'spring pad' type actor that allows the player to gain more height than usual. I do feel, however, that if I do include this then I need probably not include the double jump feature.



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